Is Sword Art Online Re Hollow Fragment for Ps4

Sword Art Online Re: Hollow Fragment takes Bandai Namco's PS Vita version of the hitting manga and anime series to consoles. The original PS Vita version is an updated HD remake of the PSP game Sword Art Online: Infinity Moment, with an boosted and carve up storyline that takes identify in a world outside the castle of Aincrad, called the Hollow. Re: Hollow Fragment extends this with new additions that include a new online multiplayer game style to further heighten the Pseudo-MMO feel, additional bosses, and the ability to create a female avatar. SAO fans will find this to be a satisfying, although non perfect, addition to the franchise.

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Sword Fine art Online follows a community of players trapped in a VR MMO who must complete the 100 levels of the game or defeat the organization creator, who plays the avatar Heathcliff, in order to earn freedom. The catch: if you die in the game, you die in real life, thanks to the sadistic developer, Akihiko Kayaba. It is upwardly to the hero, Kazuto "Kirito" Kirigaya, also known every bit "the Black Swordsman", one of the original beta testers with a reputation of beingness maybe the strongest players, and a squad of high-level players to clear the game and save all those who remain trapped. Re: Hollow Fragment is a non-canon side-story to that of the original light novel/manga/anime that takes place after defeating Heathcliff at the 75th level of Aincrad. A glitch in the game'southward system that corrupts gear and skills unlocks a side area and will not allow players to render to floors above the 76th level—it forces the players to continue to play until they have cleared the final level of the game.
As the game opens, Kirito discovers himself trapped in the Hollow later on clearing the 75th flooring boss. Because Re: Hollow Fragment takes place in the heart of the series, players notice themselves with a fully beefed up level 100 main character and all the perks that come with it, such as high-level skills and a generous amount of in-game currency. He meets another player who walks yous through a tutorial of the in-game boxing system. Although Re: Hollow fragment has an extensive tutorial system—20 or so hours of gameplay in you still experience them—a lot of the gameplay mechanics are left to the thespian to figure out. This is easy enough for anyone experienced in JRPG's, who know what to look for, to work out. But for anyone new to the genre, these vague directions could be very frustrating.

Newcomers to the genre will, however, notice questing fairly easy as the dialogue volition walk players through everything. It's very hard to get lost or to lose rail of what's going on. The initial quest to battle through to the hundredth level of Aincrad is a proficient starting signal for new players as well, since the enemies are fairly low level. Yet, if players offset with the Hollow portion of the game, returning to the story volition leave yous a little overpowered for most of the floors, which can again become tedious.

The mechanics themselves follow your typical JRPG boxing organisation. Every bit your level increases and skill points are accumulated, you develop new abilities that can be accessed during boxing on a boxing pallet. Information technology comes with what you lot would expect from standard JRPG boxing system: absurd-down rates and SP consumption for diverse attacks, defense force, support and enemy debuffing skills, status-boosting and healing consumables—cypher likewise outside of the box. The agile fourth dimension bursts are a fun manner to unleash devastating attacks. It takes very little time to go used to, and once you do, it'south a compelling, active system to play.

In add-on to your own skills, Kirito can exist accompanied by any of 100 other characters you run across through various quests throughout the game, including the initial main characters of SAO. Developing your partner's skills adds to the complexity and excitement of each battle as players must continue an middle out and give a thumbs-up to skills they want them to develop. You and your partner can learn how to chain attacks or act every bit a back up organization. The farther they ameliorate, the more than of an asset they go in boxing.

What'south nifty nigh the gameplay is how varied your experiences can be. Players are given a choice of working through two chief storylines in two dissever areas and a multifariousness of side quests. There is likewise a dating sim aspect to Re: Hollow Fragment. In social club to boost your affinity with the principal characters, there are a variety of events that coincide with each of the main female characters. Fans of the series might be taken aback to find that Kirito can at present go along "dates" with other characters than Asuna (his in-game married woman, and focal honey interest throughout the serial) without any substantial consequence to the story. And although most of these events kickoff off pretty "safe for work" with the obvious harem anime tropes that outcome in mitt holding and a lot of innocent blushing, they do escalate to some situations that get beyond the scope of SAO— One of which includes a loving embrace from a tentacled plant that oozes an acrid covered goo and melts off the armor of 1 of the characters. So, there's that.

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The most significant addition to the PS Vita game is the online multiplayer manner. Kirito and an any of his companions can squad up with up to 4 players online to quest through the Hollow, the but map available in multiplayer. Players can bring together existing parties looking for members or create their own that are either private to PSN friends or open to all players. Y'all can customize the level limit of players as well, and so new players needn't worry about getting stuck on a mission that is besides difficult. In that location is a tutorial available in the main expanse, but like the rest of the games tutorials, they're vague and only marginally helpful. This is probably the only place where it makes sense to actually spend fourth dimension developing your own Kirito avatar, so with all that, it's a great new addition.

The solo-multiplayer mode was probably my favourite new feature. Players tin form a party with upwardly to five NPC'south to accompany him through quests in the Hollow. It's a great way to level upwardly Kirito and potential partners akin. Notwithstanding it begs the question, why was this not included in the single player portion of the game? Since SAO is supposed to exist an MMO, would it not make sense to take the option of forming a party larger than ii members? It would accept besides motivated me to actually run across all 100 characters if I didn't have the tedious task of leveling each ane individually as I played the game.

Graphically, not much has inverse since Hollow Fragment get-go launched on the Vita. Although the character design is beautiful and sticks to the art style of the anime, the landscapes in the Aincrad dungeons are defective and adequately repetitive. It's not until you delve deeper into the Hollow that it really feels like a surreal fantasy world. The boosted cutscenes inappreciably differ from the look of the in-game play, and if y'all've spent time developing your Kirito avatar, having him revert to the default in the scenes feels a piddling asunder. Overall, it looks like a mediocre PS3 game at best, although it looks great when using the remote play feature on a PS Vita. Still, there was obviously a lot of time spent on the variety of armor for all of the characters, as well as the enemies that capture the look of the anime and manga.

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Like the PS Vita game, Re: Hollow Fragment has some very crude edges. At that place is nevertheless a significant drop in frame charge per unit in any screen that is highly populated with NPCs, which can get very frustrating when y'all consider that this follows a typical JRPG game style of repetitive back-and-forth tasks. A few times, the playable characters or their NPC partners became stuck post-obit a battle. The only way to unfreeze them was to trigger another battle. There was also the occasional time a monster initiated a boxing from off the playable map, such equally from the within of a wall. The worst function is the lack of intermission button. You had better exist in information technology for the long haul during a dungeon raid, otherwise answering your phone could atomic number 82 to Kirito's death. If I were to nitpick, I would besides like to run into some of the other skills hinted at throughout the series similar cooking or crafting skills, just to ramp-up the nostalgia of the JRGP experience.
Overall, despite a few blemishes, Sword Art Online Re: Hollow Fragment is a fun game, especially if y'all're a fan of the series. With a cost point of just $19.99 on PSN, information technology'southward well worth the investment. Even though in that location is very little that has changed since the Hollow Fragment Vita release, the multiplayer aspect definitely adds to the game feel and makes it feel slightly more like the MMO depicted in the series.

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Source: https://www.cgmagonline.com/review/game/sword-art-online-re-hollow-fragment-ps4-review/

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